Haven't posted on here in quite a while. Just wanted to share something I've been working on for a good portion of the last year, which is an upcoming Blender animation course. Check out the cinematic we made for it and the ongoing Kickstarter for more info!
Wednesday 15 December 2021
Saturday 29 December 2018
Sunday 29 April 2018
Thesis Film
A masked vigilante breaks in to save a damsel, only to make matters worse. My graduating film from Sheridan College!
Progression Reel:
Credits:
Progression Reel:
Credits:
Thursday 1 March 2018
Saturday 16 December 2017
Ramon Poster
Friday 20 October 2017
Overthrone Animated Short Film
This is a group film I was part of for the 3rd year of our animation program. There were 13 of us and we had 2 semesters to come up with a short film, from the storyboards to the finished product. We had a lot of fun with it, check it out here:
Facebook page: https://www.facebook.com/Overthrone2017/.
Facebook page: https://www.facebook.com/Overthrone2017/.
Tuesday 3 October 2017
Rocket Girl Rig
Free 3D rig for Maya 2016.5+ to use for your own personal use. Feel free to use it in demo reels or things like that as well.
Rig features include:
- Full IK/FK blending on arms and legs and hybrid IK/FK systems for torso and head.
- "Snappable" IK knees and elbows, with optional FK forearm.
- Bendy controls to add arcs to arms/legs.
- Local and Parent space switching for various body parts.
- Versatile face rig with tweak controls for head, eyelids, lips, teeth (must be turned on via head control)
- Resolution control including a basic non-skinned proxy rig for faster interactivity.
Note**: The IK legs and and arms sometimes bug out but pop back into place when scrubbing in the timeline or moving the controls. Restarting Maya tends to fix this problem (I'm not sure why this happens, if you know, email me! vmcomix@gmail.com).
Also, the skin cluster for some reason does not like when joint visibility is turned off, so to hide the joints from your viewport use Show>Joints.
Thanks to Stephanos Shino for helping to design this, as well as a ton of feedback and problem solving. See his stuff here: stephanosshino.blogspot.ca