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A Question, for your character rig, how did you make the "squish" bone for the head?
With the 'stretch to' constraint.
I really stink at animating, and I hope this isn't spamming but can you make some sort of tut for a walking loop for the rig?
Look up any walk cycle tutorial on youtube, it'll work the same for the rig.
Well I did try but I only found the kind of sloppily animated walking cycles or other animations that most people make.
Well there's no formula for making good animation. You have to study it and practice, there's many sources that can teach you. Search around and play with the program to get the result you want, that's all I can really say.